Use the Back button in your browser to see the other results of your search or to select another record.

Detailed Search Results

Use of virtual reality to enhance balance and ambulation in chronic stroke: a double-blind, randomized controlled study
Kim JH, Jang SH, Kim CS, Jung JH, You JH
American Journal of Physical Medicine & Rehabilitation 2009 Sep;88(9):693-701
clinical trial
6/10 [Eligibility criteria: No; Random allocation: Yes; Concealed allocation: No; Baseline comparability: Yes; Blind subjects: Yes; Blind therapists: No; Blind assessors: Yes; Adequate follow-up: No; Intention-to-treat analysis: No; Between-group comparisons: Yes; Point estimates and variability: Yes. Note: Eligibility criteria item does not contribute to total score] *This score has been confirmed*

OBJECTIVE: To examine an additive effect of virtual reality on balance and gait function in patients with chronic hemiparetic stroke. DESIGN: Twenty-four adults with hemiparetic stroke were randomly assigned to either an experimental group (n = 12) or a control group. Both groups underwent conventional physical therapy, 40 mins a day, 4 days a week for 4 wks. The experimental group received an additional 30 mins of virtual reality therapy each session. Balance performance was determined by the Balance Performance Monitor and Berg Balance Scale tests. Gait performance was determined by the 10-m walking test and Modified Motor Assessment Scale, and spatiotemporal parameters were obtained using GAITRite. Analysis of variance and correlation statistics were performed at p < 0.05. RESULTS: In the balance test, the experimental group had improved Berg Balance Scale scores, balance and dynamic balance angles (ability to control weight shifting) compared with the controls (p < 0.05). In the gait performance test, the experimental group showed significant improvements in velocity, Modified Motor Assessment Scale scores, cadence, step time, step length, and stride length (p < 0.05). Improvement in dynamic balance angles was correlated with velocity and cadence (p < 0.01). CONCLUSIONS: This study demonstrates that virtual reality has an augmented effect on balance and associated locomotor recovery in adults with hemiparetic stroke when added to conventional therapy.

Full text (sometimes free) may be available at these link(s):      help