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| The effect of virtual reality gaming on dynamic balance in older adults [with consumer summary] |
| Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Bradley B |
| Age and Ageing 2012 Jul;41(4):549-552 |
| clinical trial |
| 6/10 [Eligibility criteria: Yes; Random allocation: Yes; Concealed allocation: No; Baseline comparability: Yes; Blind subjects: No; Blind therapists: No; Blind assessors: Yes; Adequate follow-up: No; Intention-to-treat analysis: Yes; Between-group comparisons: Yes; Point estimates and variability: Yes. Note: Eligibility criteria item does not contribute to total score] *This score has been confirmed* |
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Copyright release for this abstract has not been granted.
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