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| Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review [with consumer summary] |
| Miller KJ, Adair BS, Pearce AJ, Said CM, Ozanne E, Morris MM |
| Age and Ageing 2014 Mar;43(2):188-195 |
| systematic review |
|
Copyright release for this abstract has not been granted. A brief summary and a critical assessment of this review may be available at DARE |