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The effects of a Nintendo Wii exercise intervention on gait in older adults
Lee A, Biggan JR, Taylor W, Ray C
Activities, Adaptation & Aging 2014 Jan-Mar;38(1):53-69
clinical trial
5/10 [Eligibility criteria: No; Random allocation: Yes; Concealed allocation: No; Baseline comparability: Yes; Blind subjects: No; Blind therapists: No; Blind assessors: No; Adequate follow-up: Yes; Intention-to-treat analysis: No; Between-group comparisons: Yes; Point estimates and variability: Yes. Note: Eligibility criteria item does not contribute to total score] *This score has been confirmed*

Gait characteristics serve as indicators of fall risk. Exercise interventions have been shown to improve gait. However, the use of interactive video games with biofeedback to reduce fall risk has not been well explored. Eighty-two older adults were randomly assigned to either a traditional fitness or Wii group. Both 10-week interventions involved 45-minute exercise sessions (3 days per week). Pre- and post-testing gait measurements were taken. Both groups significantly improved velocity, stride length, cadence, swing time, and decreased double support time (p < 0.05). Interactive video games offer a promising alternative to traditional group exercise for older adults.

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