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The effects of virtual reality-based balance training on balance of the elderly
Cho GH, Hwangbo G, Shin HS
Journal of Physical Therapy Science 2014 Apr;26(4):615-617
clinical trial
4/10 [Eligibility criteria: No; Random allocation: Yes; Concealed allocation: No; Baseline comparability: Yes; Blind subjects: No; Blind therapists: No; Blind assessors: No; Adequate follow-up: No; Intention-to-treat analysis: No; Between-group comparisons: Yes; Point estimates and variability: Yes. Note: Eligibility criteria item does not contribute to total score] *This score has been confirmed*

PURPOSE: The objective of this study was to determine the effects of virtual reality-based balance training on balance of the elderly. METHODS: The subjects were 32 healthy elderly people aged between 65 and 80, who were divided into a VR (virtual reality) training group (n = 17) and a control group (n = 15). The VR training group engaged in a 30-minute exercise session using Wii Fit three times a week for eight weeks, while the control group received no intervention. The balance of the two groups was measured before and after the intervention. RESULTS: According to the Romberg Test conducted to examine the effects of the training on balance, both the area covered by the body's center of pressure movement, and movement distances per unit area of the body's center of pressure envelope significantly decreased in the VR training group. Moreover, the two groups showed significant differences in balance. CONCLUSION: Virtual reality training is effective at improving the balance of the healthy elderly. Thus, virtual reality training can be proposed as a form of fall prevention exercise for the elderly.

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