Use the Back button in your browser to see the other results of your search or to select another record.

Detailed Search Results

The effects of virtual reality game exercise on balance and gait of the elderly
Park E-C, Kim S-G, Lee C-W
Journal of Physical Therapy Science 2015 Apr;27(4):1157-1159
clinical trial
4/10 [Eligibility criteria: No; Random allocation: Yes; Concealed allocation: No; Baseline comparability: Yes; Blind subjects: No; Blind therapists: No; Blind assessors: No; Adequate follow-up: No; Intention-to-treat analysis: No; Between-group comparisons: Yes; Point estimates and variability: Yes. Note: Eligibility criteria item does not contribute to total score] *This score has been confirmed*

PURPOSE: The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. SUBJECTS AND METHODS: Thirty elderly individuals residing in communities were randomly divided into a virtual reality game group and a ball exercise group and conducted exercise for 30 min 3 times a week for 8 weeks. RESULTS: Step length increased significantly, and the average sway speed and Timed Up and Go time significantly decreased in both groups. A comparison of sway length after the intervention between the two groups revealed that the virtual reality game exercise resulted in a reduction than the ball exercise. CONCLUSION: The results of this study indicated that the virtual reality game exercise may improve balance and gait of elderly individuals in communities.

Full text (sometimes free) may be available at these link(s):      help