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A novel virtual reality technique (Cervigame) compared to conventional proprioceptive training to treat neck pain: a randomized controlled trial |
Rezaei I, Razeghi M, Ebrahimi S, Kayedi S, Rezaeian Zadeh A |
Journal of Biomedical Physics & Engineering 2019 Jun;9(3):355-366 |
clinical trial |
6/10 [Eligibility criteria: Yes; Random allocation: Yes; Concealed allocation: No; Baseline comparability: Yes; Blind subjects: No; Blind therapists: No; Blind assessors: Yes; Adequate follow-up: Yes; Intention-to-treat analysis: No; Between-group comparisons: Yes; Point estimates and variability: Yes. Note: Eligibility criteria item does not contribute to total score] *This score has been confirmed* |
BACKGROUND: Despite the potential benefits of virtual reality technology in physical rehabilitation, only a few studies have evaluated the efficacy of this type of treatment in patients with neck pain. OBJECTIVE: The aim of this study was to compare the effects of virtual reality training (VRT) versus conventional proprioceptive training (CPT) in patients with neck pain. MATERIALS AND METHODS: Forty four participants with nonspecific chronic neck pain were randomly assigned to VRT or CPT in this assessor-blinded clinical trial. A novel videogame called Cervigame R was designed for VRT. It comprises of 50 stages divided into unidirectional and two-directional stages ordered from easy to hard. CPT consisted of eye-follow, gaze stability, eye-head coordination and position and movement sense training. Both groups completed 8 training sessions over 4 weeks. Visual analogue scale score, Neck Disability Index and Y-balance test results were recorded at baseline, immediately after and 5 weeks post-intervention. Mixed repeated measure ANOVA was used to analyze differences between mean values for each variable at an alpha level of 0.05. RESULTS: There were significant improvements in all variables in both groups immediately after and 5 weeks after the intervention. Greater improvements were observed in the visual analogue scale and Neck Disability Index scores in VRT group, and the results for all directions in Y-balance test were similar in both groups. No side effects were reported. CONCLUSION: Improvements in neck pain and disability were greater in VRT than CPT group. Cervigame R is a potentially practical tool for rehabilitation in patients with neck pain.
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